Holomento Devlog – November 2020
November has seen development back in full force with plenty of gameplay changes, bug fixes and new content.
November has seen development back in full force with plenty of gameplay changes, bug fixes and new content.
October was one of the slower months for Holomento developments as I took some much needed time off. However, several new features were still added.
September brought many changes to Holomento "under the hood" with reworked user interfaces and combat systems. New areas and many other features were also added!
August has come to a close and this month's focus has been on world additions, optimization, the game's first boss, new enemies and more!
July is over and this past month's focus has been on an all-new book-based menu system! Included are stats, achievements, an inventory, a map, collections and more!
June is here which means so is the Holomento Alpha! In this month's devlog we'll talk about melee weapons and classes, exp and levels, randomly generated world elements and more!
Hello everyone! Welcome to the May Holomento Devlog! This month (as always) was filled with adding new features, fixing bugs, balancing elements and packaging the first few pre-alpha builds for Steam!
April's dev focus areas include a complete overhaul of the main castle, designing the "Level 1" town, creating new shortcuts, adding consumables, starting an economy, audio features and procedural enemies.
This month development was focused on World Building, Weapons, a Title Screen, Class Selection, Shortcuts, Interactive World Objects and Audio Design.
Learn how to make a Zone-Based Weather and Atmosphere system in UE4 in this brief written tutorial!