Holomento Devlog – April 2020

April's dev focus areas include a complete overhaul of the main castle, designing the "Level 1" town, creating new shortcuts, adding consumables, starting an economy, audio features and procedural enemies.

Comments Off on Holomento Devlog – April 2020

Holomento Devlog – March 2020

This month development was focused on World Building, Weapons, a Title Screen, Class Selection, Shortcuts, Interactive World Objects and Audio Design.

Comments Off on Holomento Devlog – March 2020