Holomento Devlog – November 2020

November has seen development back in full force with plenty of gameplay changes, bug fixes and new content.

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Holomento Devlog – October 2020

October was one of the slower months for Holomento developments as I took some much needed time off. However, several new features were still added.

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Holomento Devlog – September 2020

September brought many changes to Holomento "under the hood" with reworked user interfaces and combat systems. New areas and many other features were also added!

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Holomento Devlog – August 2020

August has come to a close and this month's focus has been on world additions, optimization, the game's first boss, new enemies and more!

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Holomento Devlog – July 2020

July is over and this past month's focus has been on an all-new book-based menu system! Included are stats, achievements, an inventory, a map, collections and more!

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Holomento Devlog – June 2020

June is here which means so is the Holomento Alpha! In this month's devlog we'll talk about melee weapons and classes, exp and levels, randomly generated world elements and more!

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Holomento Devlog – May 2020

Hello everyone! Welcome to the May Holomento Devlog! This month (as always) was filled with adding new features, fixing bugs, balancing elements and packaging the first few pre-alpha builds for Steam!

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Holomento Devlog – April 2020

April's dev focus areas include a complete overhaul of the main castle, designing the "Level 1" town, creating new shortcuts, adding consumables, starting an economy, audio features and procedural enemies.

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Holomento Devlog – January 2020

Welcome to the first official Devlog for Holomento! Today I'm going to give a brief recap of everything that's been accomplished this past month! If you haven't already, consider following Holomento on Twitter (@HolomentoGame) to get all the latest news, updates, images, gifs and more regarding development progress!With that out of the way,…

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