The Holomento Alpha is here! Join the Discord to see if you can still grab a key!

The amount of features added this month was quite staggering. And after the Alpha’s release, I got over 75 bug submissions and feature requests in the first weekend! WOW! Thank you so much to all you lovely Alpha testers out there! I hope you enjoy the game as it rapidly evolves in its early stages over the coming months.

Here is a summary of what was added in June!

  • Steam Store Page (Go wishlist the game now! What are you waiting for?)
  • Two unique player weapon types
  • Amiel the Balloon Merchant
  • Several Secret Locations
  • A (sort of) First Puzzle
  • A New Town (Early WIP)
  • Mushroom Enemies
  • Mortar Enemies
  • Occlusion Outlines
  • A Market
  • Exp and Levelling System
  • Randomly generated money pots
  • Randomly generated Obelisks (Which allow you to roll for a chance to receive an item)
  • Tutorial Area Rework
  • Snow Area Rework
  • A total UI overhaul
  • And of course, many, many bug fixes!

Steam Store Page

Shortly after the Alpha Release, the Holomento Steam Store Page was approved! For now it is a rather basic “Coming Soon” page that still needs a fair bit of work but will suffice for the time being. Go check it out and leave some feedback!

Steam Library Page
Steam Store Page
Steam Store Page

Twinswords and Sword + Shield

One of the largest additions this month has been the addition of melee weapons for the player. These add a nice variety to the playstyles available. Currently, there are two primary types of weapons that the player can wield: A dual sword combo and a sword and shield combo. Each has a number of melee attacks that can be strung together with a simple combo system. All weapons are modified by the users element.

Amiel the Balloon Merchant

Amiel runs a travelling shop called “Amiel’s Aerial Emporium”. As he travels the world he will stop at different locations during each run. This gives the player the opportunity to purchase a few extra items for their dangerous journeys.

An Early Look at a Second Town

I’m currently working on adding a second town (although it is still in a very early WIP stage at this point. The town is stylistically inspired by the Rito Village from BOTW but the upgrade/buildable aspect is inspired by Tarrey Town. I’m excited to develop this location further as I think it has potential to be a really unique area.

Mushroom Enemies

Mushroom enemies shoot a configurable amount of projectiles in an equally spaced radial direction. These enemies are the first “bullet hell” type added to the game. By themselves they are not threat, but when spawned in a group they are fearsome enemies that shouldn’t be underestimated.

Mortar Enemies

Mortar enemies shoot high-flying mortars that will devastate you if you don’t move out of their radius of impact. These enemies will keep you on your toes during fights.

Occlusion Outlines

Occlusion outlines are a simple method of showing the player model through meshes that we don’t want the camera to clip on. These are used primarily for the player right now but could be added to items and weapons to increase visibility.

Town Market

In the town market, a variety of fruit, vegetable and bakery stands offer consumables for purchase. Each of these has an unlimited supply so you can always return to a town to restock on supplies.

Experience and Leveling System

Early experience and levelling system. Levels and experience are lost on death, just like items. Higher levels equal more health (more stat changes may be coming down the line).

Money Pots and Obelisks

Money Pots

Obelisks

Money pots and Obelisks are tools that encourage exploration and increase player engagement. Rather than running aimlessly for a few minutes, you may spot a random money pot or obelisk here or there as a nice distraction. Money pots simply give money when interacted with while Obelisks allow you to gamble money for a chance at an item. More randomized features like this are planned down the line.

Many other features

For the sake of brevity and to allow me to get back to working on the Alpha itself (so much to do!). I will summarize some other features here by letting the gifs do the talking.

Wrap-Up

Alright, that’s all for this month. Don’t forget the Holomento Alpha is live so updates will be frequently posted to the Steam Community page. This Dev Log will continue but does not guarantee the latest information. If you would like to keep up with the latest updates on the project I invite you to follow progress via the links below:

See you all next month!

Sean