Holomento Roadmap

2022 and Beyond
Post Launch
[Planned] Post Launch Content

Continued development of Holomento is planned through 2022.

Q1 2022
1.0 Release
[Planned] Steam Release

Holomento plans to launch (Version 1.0) on Steam for PC in the 1st quarter of 2022.

Q3 2021
Early Access
[Planned] Steam Early Access Launch

The Holomento Early Access on Steam is (currently) planned for the third quarter of 2021.

Planned Early Access Features:

  • 3+ Dungeons
  • 8+ Bosses
  • 200+ Items
  • NPCs + Quest System
  • Stonk Market
  • Shop + Town Upgrade System
  • Map System
Q2 2021
0.5 Release
[Planned] Alpha 0.5 Release

Alpha 0.5 Planned Features:

  • New Save System (C++ Redesign)
  • New Shortcuts, Town Upgrades and Shops
  • Full UI Redesign
  • First Dungeon
  • New Bosses
  • New Items
  • Stonk Market Prototype
March 2021
Kickstarter
Kickstarter Launch

The Holomento Kickstarter campaign launches March 17th 2021!

Kickstarter Link

Jan 2020
0.4 Release
Alpha 0.4 Release

Alpha 0.4 Features:

  • Graphical Overhaul
  • Class redesigns
  • 50+ new items
  • New consumables system
  • Landscape interactivity
  • New Bosses and Enemies
  • Level Streaming/Performance Improvements
  • World Updates and New Areas
  • New starting and ending locations
Oct 2020
0.3 Release
Alpha 0.3 Release

Alpha 0.3 Features:

  • Consumables Overhaul
  • Combat Fixes + Improvements (existing enemies)
  • Giant Skeleton Bosses
  • Fellow Traveler NPCs
  • Dynamic UI
  • Seaside Town Updates
  • Improved Loading Performance via loading zones

Alpha 0.3 Patch Notes

Sep 2020
0.2 Release
Alpha 0.2 Release

Alpha 0.2 brings performance improvements, alternate starting locations, the game's first boss and updates to many locations throughout the world.

Alpha 0.2 Patch Notes

Jun 2020
0.1 Release
Alpha 0.1 Release

The early Alpha is released to ~100 Alpha testers for early feedback and testing of key gameplay loops and systems.

Alpha 0.1 Patch Notes

Mar 2020
+Team Member
Adeel Jafree Joins the Team

Shortly after Wilfried is hired, Adeel (AdLib Piano) reaches out to Sean with example tracks from previous projects. Adeel is hired shortly after.

Mar 2020
+Team Member
Wilfried Nass Joins the Team

Wilfried Nass reaches out to Sean with an example clip of the game with some audio. Sean is immediately impressed and hires Wilfried as the game's sound designer.

Dec 2019
Development Start
Holomento Development Begins

Sean begins Holomento development in late December of 2019. Initially the game is an exercise in learning how to create proper environments in Unreal Engine 4 but evolves into Holomento.